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EBOOK
Author Van Toll, Wouter,
Title Learning C# by programming games / Wouter van Toll, Arjan Egges, Jeroen D. Fokker.
Imprint Berlin, Germany : Springer, 2019.
Edition Second edition.

LOCATION CALL # STATUS MESSAGE
 OHIOLINK SPRINGER EBOOKS    ONLINE  
View online
LOCATION CALL # STATUS MESSAGE
 OHIOLINK SPRINGER EBOOKS    ONLINE  
View online
Author Van Toll, Wouter,
Subject C# (Computer program language)
Video games -- Programming.
Alt Name Egges, Arjan,
Fokker, Jeroen D.,
Description 1 online resource (xxvi, 512 pages) : illustrations (some color)
polychrome rdacc
Edition Second edition.
Note Online resource; title from PDF title page (SpringerLink, viewed November 26, 2019).
Summary Requiring no programming experience, this book teaches game programming and the C# language. It discusses basic game structure, player input, game objects, game worlds, levels, animation, physics and intelligence, guiding the reader to create playable games.
Contents 1 Building Your First Game Application -- 2 What Is Programming? -- 3 Game Programming Basics -- 4 Creating a Game World -- 5 Showing what the Player is Doing -- 6 Reacting to Player Input -- 7 Basic Game Objects -- 8 Communication and Interaction Between Objects -- 9 A Limited Number of Lives -- 10 Organizing Game Objects -- 11 Finishing the Game -- 12 Dealing with Different Screen Sizes -- 13 Arrays and Collections -- 14 Game Objects in a Structure -- 15 Gameplay Programming -- 16 Finishing the Game -- 17 Better Game State Management -- 18 User Interfaces and Menus -- 19 Loading Levels from Files -- 20 Gameplay Programming -- 21 Finishing the Game -- 22 Creating the Main Game Structure -- 23 Animated Game Objects -- 24 Game Physics -- 25 Intelligent Enemies -- 26 Finishing the Game.
ISBN 9783662592526 (electronic bk.)
3662592525 (electronic bk.)
9783662592519 (print)
ISBN/ISSN 10.1007/978-3-662-59252-6
10.1007/978-3-662-59
OCLC # 1128869668


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