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EBOOK
Author Ganovelli, Fabio,
Title Introduction to computer graphics : a practical learning approach / Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto.
Imprint Boca Raton, FL : CRC Press, [2015]
2015

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Author Ganovelli, Fabio,
Subject Computer graphics.
Alt Name Corsini, Massimiliano,
Pattanaik, Sumanta,
Di Benedetto, Marco,
Description 1 online resource (xxxii, 366 pages, 16 unnumbered pages) : illustrations
Bibliography Note Includes bibliographical references (pages 363-366).
Contents What computer graphics is -- The first steps -- How a 3D model is represented -- Geometric transformations -- Turning vertices into pixels -- Lighting and shading -- Texturing -- Shadows -- Image-based impostors -- Advanced techniques -- Global illumination -- A. NVMC class -- B. Properties of vector products.
Summary Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game.
Note Print version record.
ISBN 9781439852804 (electronic bk.)
1439852804 (electronic bk.)
1439852804
9781482236330
1439852790
1482236338
9781439852798
OCLC # 900200867
Additional Format Print version: Ganovelli, Fabio. Introduction to computer graphics. Boca Raton : CRC Press, [2015] 9781439852798 (DLC) 2013049470 (OCoLC)642845997