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EBOOK
Author Graham, Wayne, 1977-
Title Beginning Facebook game apps development / Wayne Graham.
Imprint [New York] : Apress, 2012.

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Author Graham, Wayne, 1977-
Subject Facebook (Electronic resource)
Application software -- Development.
Internet games -- Design.
Description 1 online resource (xiv, 415 pages) : illustrations
Note Online resource; title from PDF title page (EBSCO, viewed November 29, 2017).
Contents First Steps -- JavaScript Boot Camp -- It's All About Context: Canvas Basics -- The Plan: Idea to Design -- Essential Game Components -- Your First Game: Alien Turtle Invasion -- Social Components and HTML5 Games -- Introducing the Facebook Platform -- Facebook Developer Tools -- Creating Your First Facebook Game -- Adding Facebook Components -- Launching Your Game -- HTML5 Game Engines -- Facebook Fuzed.
Summary Today's Facebook is emerging to become tomorrow's operating system, according to some.Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store? Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook.Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebook's App Store. Because these apps are built on Web standards, you can build and run on many browsers and--more interestingly--more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.
Note English.
Copyright Apress 2012
ISBN 9781430241713 (electronic bk.)
1430241713 (electronic bk.)
9781430241706
1430241705
ISBN/ISSN 10.1007/978-1-4302-4171-3
9781430241706
OCLC # 795333024
Additional Format Print version: Graham, Wayne, 1977- Beginning Facebook game apps development. [New York] : Apress, 2012 (DLC) 2011278591


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