Return to home page
Searching: Muskingum library catalog
Some OPAL libraries remain closed or are operating at reduced service levels. Materials from those libraries may not be requestable; requested items may take longer to arrive. Note that pickup procedures may differ between libraries. Please contact your library for new procedures, specific requests, or other assistance.

LEADER 00000cam  2200829Ka 4500 
001    706802880 
003    OCoLC 
005    20201009145444.1 
006    m     o  d         
007    cr cn||||||||| 
008    110311s2011    mau     ob    001 0 eng d 
010    2011281978 
015    GBB6G4736|2bnb 
019    721909963|a847787722|a860605565|a874923595|a960709905
       |a960834241|a965413287|a1004443390|a1027659782|a1037450197
       |a1054932306|a1065703191|a1085956801|a1135638719
       |a1192351755 
020    9780240817187|q(electronic bk.) 
020    0240817184|q(electronic bk.) 
020    9780240817170|q(electronic bk.) 
020    0240817176|q(electronic bk.) 
020    9781136127335 
020    113612733X 
024 8  9786613612595 
035    (OCoLC)706802880|z(OCoLC)721909963|z(OCoLC)847787722
       |z(OCoLC)860605565|z(OCoLC)874923595|z(OCoLC)960709905
       |z(OCoLC)960834241|z(OCoLC)965413287|z(OCoLC)1004443390
       |z(OCoLC)1027659782|z(OCoLC)1037450197|z(OCoLC)1054932306
       |z(OCoLC)1065703191|z(OCoLC)1085956801|z(OCoLC)1135638719
       |z(OCoLC)1192351755 
037    1102515:10960831|bElsevier Science & Technology|nhttp://
       www.sciencedirect.com 
040    OPELS|beng|epn|cOPELS|dOCLCQ|dN$T|dYDXCP|dE7B|dGUA|dOCLCQ
       |dTEFOD|dCDX|dOCLCQ|dDEBSZ|dL6B|dOCLCO|dUMI|dCOO|dOCLCF
       |dDEBBG|dOCLCQ|dTYFRS|dOCL|dOCLCQ|dYDX|dUX0|dZ5A|dVGM|dCEF
       |dNLE|dOCLCQ|dUKMGB|dWYU|dUAB|dAU@|dUKAHL|dVT2 
049    MAIN 
050  4 GV1469.34.A97|bL43 2011 
072  7 GAM|x013000|2bisacsh 
082 04 794.8|222 
100 1  Lebowitz, Josiah. 
245 10 Interactive storytelling for video games :|ba player-
       centered approach to creating memorable characters and 
       stories /|cJosiah Lebowitz, Chris Klug. 
260    Burlington, MA :|bFocal Press,|c2011. 
300    1 online resource (xi, 319 pages) 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
504    Includes bibliographical references and index. 
505 0  1: Game Stories, Interactivity, and What Players Want -- 2
       : A Brief History of Storytelling in Games -- 3: The 
       Hero's Journey and the Structure of Game Stories -- 4: The
       Story and the Characters -- 5: Making Stories Emotional --
       6: Defining Interactive and Player-Driven Storytelling -- 
       7: Fully Traditional and Interactive Traditional Stories -
       - 8: Multiple-Ending Stories -- 9: Branching Path Stories 
       -- 10: Open-Ended Stories -- 11: Fully Player-Driven 
       Stories -- 12: The Argument for the Supremacy of Player-
       Driven Storytelling -- 13: The Argument Against the 
       Supremacy of Player-Driven Storytelling -- 14: What 
       Players Really Want: The Most Important Issue -- 15: The 
       Future of Storytelling in Games -- Appendix A: Game 
       Writing Groups and Other Useful Resources -- Appendix B: 
       Survey Data Bibliography and References. 
520    What really makes a video game story interactive? What's 
       the best way to create an interactive story? How much 
       control should players be given? Do they really want that 
       control in the first place? Do they even know what they 
       want-or are their stated desires at odds with the 
       unconscious preferences? All of these questions and more 
       are examined in this definitive book on interactive 
       storytelling for video games. You'll get detailed 
       descriptions of all major types of interactive stories, 
       case studies of popular games (including Bioshock, Fallout
       3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), 
       and how players interact with them, and an in-depth 
       analysis of the results of a national survey on player 
       storytelling preferences in games. You'll get the expert 
       advice you need to generate compelling and original game 
       concepts and narratives. With Interactive Storytelling for
       Video Games, you'll: * Explore popular styles and genres 
       of games (RPGs, Online Games, First Person Shooters, and 
       more) * Learn to create effective, original concepts and 
       story lines with key components in mind: structure, 
       process, characters, player desire, and outcome * Learn 
       about what players want, what they expect, and how to 
       create truly compelling player-driven experiences * Get 
       access to an associated website with additional data on 
       storytelling preferences in games, valuable PowerPoint 
       lectures for professors for each -- of the book, and links
       to movies, websites, game writer discussion boards, and 
       more. 
588 0  Print version record. 
650  0 Video games|xAuthorship. 
650  7 GAMES|xVideo & Electronic.|2bisacsh 
650  7 Video games|xAuthorship.|2fast|0(OCoLC)fst01765735 
650  7 Video games|xDesign.|2sears 
650  7 Computerspiel|2gnd 
650  7 Erzahltechnik|2gnd 
650  7 Tv-spel.|2sao 
650  7 Speldesign.|2sao 
650  7 Tv-spel|xdesign och konstruktion.|2sao 
700 1  Klug, Chris. 
776 08 |iPrint version:|aLebowitz, Josiah.|tInteractive 
       storytelling for video games.|dBurlington, MA : Focal 
       Press, 2011|z9780240817170|w(OCoLC)670484620 
990    ProQuest Safari|bO'Reilly Online Learning: Academic/Public
       Library Edition|c2020-10-09|yKB collection name change
       |5OH1 
990    ProQuest Safari|bO'Reilly Safari Learning Platform: 
       Academic edition|c2018-10-22|yNew collection 
       ProQuest.ormac|5OH1 
LOCATION CALL # STATUS MESSAGE
 OHIOLINK SAFARI EBOOKS    ONLINE  
View online

If you experience difficulty accessing or navigating this content, please contact the OPAL Support Team