Return to home page
Searching: Muskingum library catalog
Record 18 of 534
  Previous Record Previous Item Next Item Next Record
  Reviews, Summaries, etc...
EBOOK
Conference Computer Graphics International (24th : 2006 : Hangzhou, China)
Title Advances in computer graphics : 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006 : proceedings / Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel (eds.).
Imprint Berlin ; New York : Springer, 2006.

LOCATION CALL # STATUS MESSAGE
 OHIOLINK SPRINGER EBOOKS    ONLINE  
View online
Series Lecture notes in computer science, 0302-9743 ; 4035
LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics
Lecture notes in computer science ; 4035. 0302-9743
LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics.
Subject Computer graphics -- Congresses.
Computer animation -- Congresses.
Alt Name Nishita, Tomoyuki.
Peng, Qunsheng.
Seidel, Hans-Peter, 1958-
Add Title Twenty-fourth Computer Graphics International Conference
24th Computer Graphics International Conference
CGI 2006
LOCATION CALL # STATUS MESSAGE
 OHIOLINK SPRINGER EBOOKS    ONLINE  
View online
Series Lecture notes in computer science, 0302-9743 ; 4035
LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics
Lecture notes in computer science ; 4035. 0302-9743
LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics.
Subject Computer graphics -- Congresses.
Computer animation -- Congresses.
Alt Name Nishita, Tomoyuki.
Peng, Qunsheng.
Seidel, Hans-Peter, 1958-
Add Title Twenty-fourth Computer Graphics International Conference
24th Computer Graphics International Conference
CGI 2006
Description 1 online resource (xix, 771 pages) : illustrations.
Bibliography Note Includes bibliographical references and index.
Contents Regular Papers -- Wang-Tiles for the Simulation and Visualization of Plant Competition -- Multi-layered Stack Mosaic with Rotatable Objects -- Appearance and Geometry Completion with Constrained Texture Synthesis -- Highly Stylised Drawn Animation -- Non-uniform Differential Mesh Deformation -- Skeleton-Based Shape Deformation Using Simplex Transformations -- Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization -- Sketch Based Mesh Fusion -- Real-Time Rendering of Point Based Water Surfaces -- Controllable Multi-phase Smoke with Lagrangian Particles -- An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects -- Interactively Rendering Dynamic Caustics on GPU -- Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering -- Manifold Parameterization -- Sub-sampling for Efficient Spectral Mesh Processing -- Active Contours with Level-Set for Extracting Feature Curves from Triangular Meshes -- A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes -- Matching 2D Shapes Using U Descriptors -- Electric Field Force Features-Harmonic Representation for 3D Shape Similarity -- A Novel Data Hiding Algorithm Using Normal Vectors of 3D Model -- Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes -- Skin Color Analysis in HSV Color Space and Rendering with Fine Scale Skin Structure -- Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models -- Real-Time Facial Expression Mapping for High Resolution 3D Meshes -- A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace -- Trajectory-Based Grasp Interaction for Virtual Environments -- Research on User-Centered Design and Recognition Pen Gestures -- Simulating Pedestrian Behavior with Potential Fields -- Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures -- Motion Editing with the State Feedback Dynamic Model -- Content-Based Human Motion Retrieval with Automatic Transition -- MIP-Guided Vascular Image Visualization with Multi-Dimensional Transfer Function -- Automatic Foreground Extraction of Head Shoulder Images -- Direct Volume Rendering of Volumetric Protein Data -- Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches -- An Approach for Embedding Regular Analytic Shapes with Subdivision Surfaces -- Adaptive Point-Cloud Surface Interpretation -- An Accurate Vertex Normal Computation Scheme -- Short Papers -- A Visibility-Based Automatic Path Generation Method for Virtual Colonoscopy -- Dynamic Medial Axes of Planar Shapes -- Steganography on 3D Models Using a Spatial Subdivision Technique -- Addressing Scalability Issues in Large-Scale Collaborative Virtual Environment -- Symmetric Tiling Patterns with the Extended Picard Group in Three-Dimensional Space -- An Efficient Keyframe Extraction from Motion Capture Data -- Visualization of Whole Genome Alignment with LOD Representation -- Steganography for Three-Dimensional Models -- Feature Sensitive Out-of-Core Chartification of Large Polygonal Meshes -- Simulating Reactive Motions for Motion Capture Animation -- Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models -- Human Animation from 2D Correspondence Based on Motion Trend Prediction -- A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects -- Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision Surfaces -- Spline Thin-Shell Simulation of Manifold Surfaces -- Target Shape Controlled Cloud Animation -- Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics -- Aerial Image Relighting: Simulating Time of Day Variations -- Compression of Complex Animated Meshes -- A Video-Driven Approach to Continuous Human Motion Synthesis -- Spatio-temporal Visualization of Battlefield Entities and Events -- 3D City Model Generation from Ground Images -- Anticipation Effect Generation for Character Animation -- Real-Time Simulation of Dynamic Mirage Scenes -- Improving the Interval Ray Tracing of Implicit Surfaces -- Algorithms for Vector Graphic Optimization and Compression -- Detail-Preserving Local Editing for Point-Sampled Geometry -- Automatic Stained Glass Rendering -- Vision-Based Augmented Reality Visual Guidance with Keyframes -- Optimized Framework for Real Time Hair Simulation -- Optimizing Mesh Construction for Quad/Triangle Schemes -- Rendering Optical Effects Based on Spectra Representation in Complex Scenes -- GVF-Based Transfer Functions for Volume Rendering -- Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes -- Properties of G1 Continuity Conditions Between Two B-Spline Surfaces -- Automated Face Identification Using Volume-Based Facial Models -- Feature Curves with Cross Curvature Control on Catmull-Clark Subdivision Surfaces.
Note Print version record.
ISBN 9783540356394
3540356398
354035638X
9783540356387
ISBN/ISSN 10.1007/11784203
OCLC # 262693796
Additional Format Print version: Computer Graphics International (24th : 2006 : Hangzhou, China). Advances in computer graphics. Berlin ; New York : Springer, 2006 354035638X 9783540356387 (DLC) 2006927817 (OCoLC)70249532