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Title Transactions on edutainment. V / Zhigeng Pan [and others] (eds.).
Imprint Berlin : Springer, 2011.
Edition First edition.

View online
View online
Series Lecture notes in computer science, 0302-9743 ; 6530.
Transactions on edutainment, 1867-7207.
Lecture notes in computer science ; 6530. 0302-9743.
Subject Computer-assisted instruction.
Computer games.
Educational games.
Alt Name Pan, Zhigeng, 1965-
Cheok, Adrian David.
Müller, Wolfgang (Computer scientist)
Yang, Xubo, 1983-
Add Title Transactions on edutainment. 5
Description 1 online resource (x, 269 pages) : illustrations (some color).
Edition First edition.
Bibliography Note Includes bibliographical references and index.
Note Print version record.
Summary Annotation This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of applicationexamples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.
Contents Innovative Integrated Architecture for Educational Games: Challenges and Merits -- Beyond Standards: Unleashing Accessibility on a Learning Content Management System -- Design and Implementation of an OpenGL Based 3D First Person Shooting Game -- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic -- Modeling and Optimizing of Joint Inventory in Supply Chain Management -- Vision-Based Robotic Graphic Programming System -- Integrating Activity Theory for Context Analysis on Large Display -- Line Drawings Abstraction from 3D Models -- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education -- Outline Font Generating from Images of Ancient Chinese Calligraphy -- Tangible Interfaces to Digital Connections, Centralized versus Decentralized -- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology -- A Highly Automated Method for Facial Expression Synthesis -- Sketch Based 3D Character Deformation -- Mean Laplace-Beltrami Operator for Quadrilateral Meshes -- Multi-user 3D Based Framework for E-Commerce -- Coordinate Model for Text Categorization -- An Interface to Retrieve Personal Memories Using an Iconic Visual Language -- VR-Based Basketball Movement Simulation -- Mixed 2D-3D Information for Face Recognition -- Research on Augmented Reality Display Method of Scientific Exhibits.
ISBN 9783642184529 (e-book)
3642184529 (e-book)
9783642226397 (e-book)
3642226396 (e-book)
9783642184512 (soft cover ; alk. paper)
3642184510 (soft cover ; alk. paper)
9783642226380 (soft cover ; alk. paper)
3642226388 (soft cover ; alk. paper)
OCLC # 703211656
Additional Format Print version: Transactions on edutainment. V. Berlin : Springer, 2011 9783642184512 (DLC) 2010942976 (OCoLC)706617739.