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LEADER 00000cam  2200865Ii 4500 
001    1112362198 
003    OCoLC 
005    20191115043944.4 
006    m     o  d         
007    cr nn||||mamaa 
008    190703t20192019sz a    ob    101 0 eng d 
015    GBB9E4523|2bnb 
019    1110219820|a1112472644|a1114005458|a1114956408|a1117324749
020    9783030235352|q(electronic bk.) 
020    3030235351|q(electronic bk.) 
020    3030235343 
020    9783030235345 
020    9783030235369|q(print) 
020    303023536X 
020    |z9783030235345 
024 7  10.1007/978-3-030-23535-2|2doi 
024 8  10.1007/978-3-030-23 
035    (OCoLC)1112362198|z(OCoLC)1110219820|z(OCoLC)1112472644
037    com.springer.onix.9783030235352|bSpringer Nature 
040    DKU|beng|erda|epn|cDKU|dLQU|dNOC|dOCLCO|dGW5XE|dUPM|dOCLCF
049    MAIN 
050  4 QA76.9.U83 
050  4 QA76.9.H85 
072  7 UYZG|2bicssc 
072  7 COM070000|2bisacsh 
072  7 UYZG|2thema 
082 04 005.437|223 
111 2  DUXU (Conference)|n(8th :|d2019 :|cOrlando, Fla.)|0http:// 
245 10 Design, user experience, and usability :|bpractice and 
       case studies : 8th International Conference, DUXU 2019, 
       Held as Part of the 21st HCI International Conference, 
       HCII 2019, Orlando, FL, USA, July 26-31, 2019, 
       Proceedings.|nPart IV /|cAaron Marcus, Wentao Wang (eds.).
246 3  DUXU 2019 
246 3  HCII 2019 
264  1 Cham, Switzerland :|bSpringer,|c2019. 
264  4 |c2019. 
300    1 online resource (xxi, 646 pages) :|billustrations (some 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    text file|bPDF|2rda 
490 1  Lecture notes in computer science ;|v11586. 
490 1  LNCS sublibrary, SL 3 Information Systems and Applications,
       incl. Internet/Web, and HCI. 
500    Foreword by Constantine Stephanidis. 
500    International conference proceedings. 
504    Includes bibliographical references and author index. 
505 0  User experience evaluation methods and tools -- DUXU 
       practice -- DUXU case studies. 
505 80 |g[I].|tUser experience evaluation methods and tools:
       |tDevelopment and validation of usability heuristics for 
       evaluation /|rCristhian Chanco, Arturo Moquillaza, and 
       Freddy Paz --|tUsability and playability heuristics for 
       augmented reality video games in smartphones /|rAlberto 
       Chang, Lourdes Montalvo, and Freddy Paz --|tThe potential 
       of user experience (UX) as an approach of evaluation in 
       tangible user interfaces (TUI) /|rVinicius Kruger da Costa,
       Andreia Sias Rodrigues, Lucas Barreiro Agostini, Marcelo 
       Bender Machado, Natalia Toralles Darley, Rafael da Cunha 
       Cardoso, and Tatiana Aires Tavares --|tWhich instrument 
       should I use? Supporting decision-making about the 
       evaluation of user experience /|rTicianne Darin, Bianca 
       Coelho, and Bosco Borges --|tGame for PLAYability 
       heuristic evaluation (G4H-PLAY) : adapting G4H 
       gamification to allow the use of playability heuristics /
       |rJose Cezar de Souza Filho, Ingrid Teixeira Monteiro, and
       Paulyne Matthews Juca --|tProposal of usability metrics to
       evaluate e-commerce websites /|rEdiber Diaz, Silvia Flores,
       and Freddy Paz --|tUsability test based on co-creation in 
       service design /|rXiong Ding, Shan Liu, Jiajia Chen, and 
       Manhai Li --|tExploiting the meCUE questionnaire to 
       enhance an existing UX evaluation method based on mental 
       models /|rStefano Filippi and Daniela Barattin --|tA user 
       study to examine the different approaches in the computer-
       aided design process /|rChen Guo, Yingjie Victor Chen, and
       Zhenyu Cheryl Qian --|tDeveloping usability heuristics for
       recommendation systems within the mobile context /|rZhao 
       Huang --|tThe advent of speech based NLP QA systems : a 
       refined usability testing model /|rDiarmuid Lane, Robin 
       Renwick, John McAvoy, and Philip O'Reilly --|tResearch on 
       user experience evaluation model of smart jewelry based on
       Kansei engineering /|rJinghan Lin, Jian Shi, and Chao Yu 
505 80 |gA systematic literature review of usability evaluation 
       guidelines on mobile educational games for primary school 
       students /|rXiao Wen Lin Gao, Braulio Murillo Veliz, and 
       Freddy Paz --|tUsing mobile eye tracking to evaluate the 
       satisfaction with service office /|rZai Xing Liu, Yi Liu, 
       and Xun Gao --|tInformation and experience visualization :
       an analysis approach and decision-making tool for the 
       usability research /|rXi Lyu and Yang Wang --|tDevelopment
       of a heuristic evaluation tool for voice user interfaces /
       |rMartin Maguire --|tWeb accessibility evaluation methods 
       : a systematic review /|rAlmendra Nunez, Arturo Moquillaza,
       and Freddy Paz --|tSeeing potential is more important than
       usability : revisiting technology acceptance /|rBrian 
       Pickering, Mariet Nouri Janian, Borja Lopez Moreno, Andrea
       Micheletti, Alberto Sanno, and Michael Surridge. 
505 80 |g[II].|tDUXU practice:|tA solution development model for 
       industry based on design thinking /|rRaquel Zarattini 
       Chebabi and Henrique von Atzingen Amaral --|tOvercoming 
       organizational barriers to the integration of UX methods 
       in software development : a case study /|rVincent Kervyn 
       de Meerendre, Luka Rukonic, and Suzanne Kieffer --
       |tAnalysis the impacting of "user experience" for Chinese 
       mobile phone's brands market changing /|rHui Li and Yi Wei
       --|tMaking meaning : how experience design supports data 
       commercialization /|rManhai Li, Xiangyang Xin, and Xiong 
       Ding --|tNew intelligent information technology-assisted 
       design innovation entrepreneurship course potential for 
       user experience economy in China /|rZhen Liu, Zhichao Liu,
       Ruiqiu Zhang, and Minfang Shen --|tResearch on automatic 
       fault diagnosis technology of IT equipment based on big 
       data /|rXiaomei Liu --|tThe Purpose Quadrant : a 
       collaborative workshop method to brand UX teams and raise 
       their reputation in organizations /|rAlexandra Matz and 
       Anja Laufer --|tMeasuring UX capability and maturity in 
       organizations /|rLuka Rukonic, Vincent Kervyn de Meerendre,
       and Suzanne Kieffer --|tA value-centered approach for 
       unique and novel software applications /|rBjorn Senft, 
       Florian Rittmeier, Holger Fischer, and Simon Oberthur --
       |tThe construction and practice of risk control model in 
       user research /|rYan Wang and Junnan Ye. 
505 80 |g[III].|tDUXU case studies:|tChallenges in evaluating 
       efficacy of scientific visualization for usability and 
       aesthetics /|rJulie Baca, Daniel W. Carruth, Alex Calhoun,
       Michael Stephens, and Christopher Lewis --|tEvaluating 
       response delay of multimodal interface in smart device /
       |rXiantao Chen, Moli Zhou, Renzhen Wang, Yalin Pan, Jiaqi 
       Mi, Hui Tong, and Daisong Guan --|tDeveloping QR 
       authentication and fingerprint record in an ATM interface 
       using user-centered design techniques /|rDiana Chumpitaz, 
       Kevin Pereda, Katherine Espinoza, Carlos Villarreal, 
       William Perez, Arturo Moquillaza, Jaime Diaz, and Freddy 
       Paz --|tEnhancing the usability of long-term rental 
       applications in Chinese market : an interaction design 
       approach /|rJing-chen Cong, Chun-Hsien Chen, Chao Liu, 
       Yang Meng, and Zhi-yuan Zheng --|tA usability evaluation 
       of privacy add-ons for web browsers /|rMatthew Corner, 
       Huseyin Dogan, Alexios Mylonas, and Francis Djabri --
       |tIdentifying psychophysiological pain points in the 
       online user journey : the case of online grocery /
       |rCaroline Giroux-Huppe, Sylvain Senecal, Marc Fredette, 
       Shang Lin Chen, Bertrand Demolin, and Pierre-Majorique 
       Leger --|tThe relationship of the studies of ergonomic and
       human computer interfaces : a case study of graphical 
       interfaces in e-commerce websites /|rMarly de Menezes and 
       Marcelo Falco --|tWhy and why not use my face? : a case 
       study of face recognition solutions in the workplace /
       |rSinan He, Yi Zhang, Jingya Zhang, Xiaofan Li, Zhun Wu, 
       Jun Niu, and Daisong Guan --|tUsability of university 
       recruitment web pages from international doctoral 
       students' perspectives /|rLi-Min Huang and Dania Bilal 
505 80 |tRedesigning a main menu ATM interface using a user-
       centered design approach aligned to design thinking : a 
       case study /|rArturo Moquillaza, Fiorella Falconi, and 
       Freddy Paz --|tTowards the meaningful 3D-printed object : 
       understanding the materiality of 3D prints /|rBeth Nam, 
       Alex Berman, Brittany Garcia, and Sharon Chu --
       |tOptimization of user interfaces in the digitization of 
       paper-based processes : a case study of a mobile aviation 
       application /|rPaige L. Sanchez and Meredith B. Carroll --
       |tFrom hardware to software : evaluating the swipe 
       gestures navigation feature on mobile phones /|rLucia 
       Satiko Nomiso, Eduardo Hideki Tanaka, and Raquel 
       Pignatelli Silva --|tThe use of the virtual fashion tester
       : a usability study /|rAdemario S. Tavares, Marcelo Soares,
       Marcio Marcal, Luiz W.N. Albuquerque, Aline Neves, Jaciara
       Silva, Samantha Pimentel, and Jose C. Ramos Filho --
       |tExploring the relationship between web presence and web 
       usability in the Peruvian universities /|rLuis Torres 
       Melgarejo, Claudia Zapata Del Rio, and Eder Quispe Vilchez
       --|tResearch on factors affecting behavior of taking 
       selfies in China based on logistic regression analysis /
       |rSi-qi Wu, Wen-jun Hou, and Meng-yun Yue --|tA study of 
       usability design of Baren products /|rKe Zhang and Xiaoli 
520    The four-volume set LNCS 11583, 11584, 11585, and 11586 
       constitutes the proceedings of the 8th International 
       Conference on Design, User Experience, and Usability, DUXU
       2019, held as part of the 21st International Conference, 
       HCI International 2019, which took place in Orlando, FL, 
       USA, in July 2019. The total of 1274 papers and 209 
       posters included in the 35 HCII 2019 proceedings volumes 
       was carefully reviewed and selected from 5029 submissions.
       DUXU 2019 includes a total of 167 regular papers, 
       organized in the following topical sections: design 
       philosophy; design theories, methods, and tools; user 
       requirements, preferences emotions and personality; visual
       DUXU; DUXU for novel interaction techniques and devices; 
       DUXU and robots; DUXU for AI and AI for DUXU; dialogue, 
       narrative, storytelling; DUXU for automated driving, 
       transport, sustainability and smart cities; DUXU for 
       cultural heritage; DUXU for well-being; DUXU for learning;
       user experience evaluation methods and tools; DUXU 
       practice; DUXU case studies. --|cProvided by publisher. 
588 0  Online resource (SpringerLink, viewed August 15, 2019). 
650  0 User-centered system design|0
650  0 Human-computer interaction|vCongresses.|0
655  7 Conference papers and proceedings.|2lcgft|0http:// 
700 1  Marcus, Aaron,|d1943-|0
700 1  Wang, Wentao|c(Design manager),|0
711 2  International Conference on Human-Computer Interaction
       |n(21st :|d2019 :|cOrlando, Fla.)|0
776 08 |iPrinted edition:|z9783030235345. 
776 08 |iPrinted edition:|z9783030235369. 
830  0 Lecture notes in computer science ;|0
830  0 LNCS sublibrary.|nSL 3,|pInformation systems and 
       applications, incl. Internet/Web, and HCI.|0http:// 
990    SpringerLink|bSpringer English/International eBooks 2019 -
       Full Set|c2019-11-15|yMaster record variable field(s) 
       change: 505|5OH1 
990    SpringerLink|bSpringer English/International eBooks 2019 -
       Full Set|c2019-11-08|yMaster record 040 $e RDA change|5OH1
990    SpringerLink|bSpringer English/International eBooks 2019 -
       Full Set|c2019-08-30|yAdded to collection 
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