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Title Competing in the age of digital convergence / edited by David B. Yoffie.
Imprint Boston, Mass. : Harvard Business School Press, [1997]

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Subject Computer industry.
Microelectronics industry.
Telecommunication equipment industry.
Information technology.
Alt Name Yoffie, David B.
NetLibrary, Inc.
Description viii, 464 pages : illustrations ; 24 cm
Bibliography Note Includes bibliographical references and index.
Contents Introduction : CHESS and competing in the age of digital convergence / David B. Yoffie -- The computer industry : the first half-century / Alfred D. Chandler, Jr. -- Sun wars : competition within a modular cluster, 1985-1990 / Carliss Y. Baldwin and Kim B. Clark -- Winners and losers : industry structure in the converging world of telecommunications, computing, and entertainment / David J. Collis, P. William Bane, and Stephen P. Bradley -- What does industry convergence mean? / Shane Greenstein and Tarun Khanna -- Creating value and setting standards : the lessons of consumer electronics for personal digital assistants / Anita M. McGahan, Leslie L. Vadasz, and David B. Yoffie -- Larger firms' demand for computer products and services : competing market models, inertia, and enabling strategic change / Timothy F. Bresnahan and Garth Saloner -- Patent scope and emerging industries : biotechnology, software, and beyond / Josh Lerner and Robert P. Merges -- Alliance clusters in multimedia : safety net or entanglement? / Benjamin Gomes-Casseres and Dorothy Leonard-Barton -- Beyond the waterfall : software development at Microsoft / Michael A. Cusumano and Stanley A. Smith --Managing Chaos : system-focused product development in the computer and multimedia environment / Marco Iansiti.
Reproduction Electronic reproduction. Boulder, Colo. : NetLibrary, 1999. Available via the World Wide Web. Available in multiple electronic file formats. Access may be limited to NetLibrary affiliated libraries.
ISBN 0585063028 (electronic bk.)
OCLC # 42855584
Additional Format Original (DLC) 96010890 (OCoLC)34320552.
Table of Contents
 Preface and Acknowledgments 
Ch. 1Introduction: CHESS and Competing in the Age of Digital Convergence / David B. Yoffie1
Ch. 2The Computer Industry: The First Half-Century / Alfred D. Chandler, Jr.37
Ch. 3Sun Wars: Competition within a Modular Cluster, 1985-1990 / Carliss Y. Baldwin, Kim B. Clark123
Ch. 4Winners and Losers: Industry Structure in the Converging World of Telecommunications, Computing, and Entertainment / David J. Collis, P. William Bane, Stephen P. Bradley159
Ch. 5What Does Industry Convergence Mean? / Shane Greenstein, Tarun Khanna201
Ch. 6Creating Value and Setting Standards: The Lessons of Consumer Electronics for Personal Digital Assistants / Anita M. McGahan, Leslie L. Vadasz, David B. Yoffie227
Ch. 7Larger Firms' Demand for Computer Products and Services: Competing Market Models, Inertia, and Enabling Strategic Change / Timothy F. Bresnahan, Garth Saloner265
Ch. 8Patent Scope and Emerging Industries: Biotechnology, Software, and Beyond / Josh Lerner, Robert P. Merges301
Ch. 9Alliance Clusters in Multimedia: Safety Net or Entanglement? / Benjamin Gomes-Casseres, Dorothy Leonard-Barton325
Ch. 10Beyond the Waterfall: Software Development at Microsoft / Michael A. Cusumano, Stanley A. Smith371
Ch. 11Managing Chaos: System-Focused Product Development in the Computer and Multimedia Environment / Marco Iansiti413
 About the Contributors459