LEADER 00000cam 2200901Ki 4500 001 900633340 003 OCoLC 005 20180309083425.9 006 m o d 007 cr cnu---unuuu 008 150123s2014 maua ob 001 0 eng d 010 2014013731 019 903690009|a903965603|a936202020|a958445466|a959031411 |a960900838|a961000909|a961061006|a961454265|a965422437 |a966176462|a983571099|a1022356283 020 0262325713|q(electronic bk.) 020 9780262325714|q(electronic bk.) 020 9780262325721 020 0262325721 020 |z9780262028004 020 |z026202800X 035 (OCoLC)900633340|z(OCoLC)903690009|z(OCoLC)903965603 |z(OCoLC)936202020|z(OCoLC)958445466|z(OCoLC)959031411 |z(OCoLC)960900838|z(OCoLC)961000909|z(OCoLC)961061006 |z(OCoLC)961454265|z(OCoLC)965422437|z(OCoLC)966176462 |z(OCoLC)983571099|z(OCoLC)1022356283 037 22573/ctt127hhvt|bJSTOR 040 N$T|beng|erda|epn|cN$T|dYDXCP|dN$T|dIEEEE|dJSTOR|dE7B |dTEFOD|dUKMGB|dSFB|dOCLCF|dIDEBK|dOCLCO|dYDX|dEBLCP |dOCLCO|dJBG|dIDB|dLOA|dAGLDB|dK6U|dCNNOR|dSTF|dMOR|dZ5A |dPIFAG|dFVL|dZCU|dOCLCQ|dMERUC|dOCLCQ|dIOG|dOCLCO|dU3W |dERL 049 MTUM 050 4 GV1201.38|b.G36 2014eb 072 7 SOC|x002010|2bisacsh 072 7 SOC|x022000|2bisacsh 072 7 COM087000|2bisacsh 072 7 POL|x038000|2bisacsh 072 7 GAM013000|2bisacsh 082 04 306.4/87|223 245 04 The gameful world :|bapproaches, issues, applications / |cedited by Steffen P. Walz & Sebastian Deterding. 264 1 Cambridge, Massachusetts :|bThe MIT Press,|c[2014] 264 4 |c©2014 300 1 online resource (ix, 676 pages) :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 340 |gpolychrome|2rdacc|0http://rdaregistry.info/termList/ RDAColourContent/1003 347 text file|2rdaft|0http://rdaregistry.info/termList/ fileType/1002 504 Includes bibliographical references and index. 505 0 An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding -- Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal. 520 What if every part of our everyday life was turned into a game? The implications of "gamification." 588 0 Print version record. 650 0 Games|xSocial aspects.|0http://id.loc.gov/authorities/ subjects/sh2009125663 650 0 Play|xSocial aspects.|0http://id.loc.gov/authorities/ subjects/sh2010106590 650 0 Creative ability|xSocial aspects.|0http://id.loc.gov/ authorities/subjects/sh2009122251 650 0 Social psychology.|0http://id.loc.gov/authorities/subjects /sh85123994 655 0 Electronic books. 655 4 Electronic books. 700 1 Walz, Steffen P.,|d1973-|0http://id.loc.gov/authorities/ names/no2008001350|eeditor. 700 1 Deterding, Sebastian,|d1978-|0http://id.loc.gov/ authorities/names/n2014046897|eeditor. 776 08 |iPrint version:|tGameful world|z9780262028004|w(DLC) 2014013731|w(OCoLC)878501814 956 40 |uhttp://proxy.opal-libraries.org/login?url=http:// search.ebscohost.com/login.aspx?direct=true&scope=site& db=nlebk&AN=941961|zView online 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2018-03-09|yAdded to collection pqebk.acadcomplete - Removed from collection pqebk.acadcomplete|5MTU 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2018-03-09|yAdded to collection pqebk.acadcomplete - Removed from collection pqebk.acadcomplete|5MAL 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2018-03-09|yAdded to collection pqebk.acadcomplete - Removed from collection pqebk.acadcomplete|5OXB 990 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America|c2018-02-16|yMaster record variable field(s) change: 650|5OHN 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2018-02-16|yMaster record variable field(s) change: 650 |5OXB 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2018-02-16|yMaster record variable field(s) change: 650 |5MAL 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2018-02-16|yMaster record variable field(s) change: 650 |5MTU 990 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America|c2017-09-22|yMaster record variable field(s) change: 650, 700|5OHN 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2017-09-22|yMaster record variable field(s) change: 650, 700|5OXB 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2017-09-22|yMaster record variable field(s) change: 650, 700|5MTU 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2017-09-22|yMaster record variable field(s) change: 650, 700|5MAL 990 ProQuest ebrary|bebrary Academic Complete|c2017-08-11 |yRemoved from collection ebrary.ebooks|5MTU 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2017-08-11|yCustom text change|5MTU 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2017-07-28|yAdded to collection pqebk.acadcomplete - Removed from collection pqebk.acadcomplete|5MAL 990 ProQuest ebrary|bebrary Academic Complete|c2017-04-20|5MTU 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2017-06-16|5OXB 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2017-07-21|yAdded to collection pqebk.acadcomplete|5MAL 990 ProQuest Ebook Central|bEbook Central Academic Complete |c2017-08-05|yAdded to collection pqebk.acadcomplete|5MTU 990 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America|c2017-03-17|yMaster record variable field(s) change: 245, 505, 650, 776|5OHN 990 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America|c2016-12-16|yMaster record variable field(s) change: 245, 505, 650, 776 990 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America|c2016-10-28|yMaster record variable field(s) change: 505, 650
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